Alisia Dragoon

A powerful sorceress from a fantasy dimension finds herself in a strange new world. And then makes the most of it!

Description:

Alicia2.jpg

ALISIA DRAGOON
Alisia Dragoon [Public Identity]

Affiliations
Solo D6 , Buddy D10 , Team D8

Distinctions
Prodigal Daughter
Seeking Revenge
Summoner Sorceress

Power Sets

LIGHTNING SORCERESS
Electrical Control D8, Enhanced Reflexes D8, Enhanced Senses D8, Enhanced Stamina D8, Flight D6, Lightning Blast D10, Mystic Resistance D10, Sorcery Adept D8

SFX: Area Attack. For each additional target, add a D6 and keep an additional effect die.
SFX: Second Chance. Spend 1 PP to reroll when using any Lightning Sorceress power.
SFX: Unleashed. Step up or double Lightning Blast for one action. Step back the power by -1 step afterward, or by -2 steps if the action failed.
SFX: Versatile. Split Lightning Blast into 2D8 or 3D6.
Limit: Depleting Reserves. For every consecutive action in which Lightning Blast is used, step back Lightning Blast by -1, to a minimum of D6. Recover its normal power rating during a Transition Scene, or by spending 1 PP, or recover by +1 step in an Action Scene for each action in which you don’t use Lightning Blast.
Limit: Exhausted. Shutdown any Lightning Sorceress power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

FAMILIARS

Note: Each of the following power sets represents one of Alisia’s four summoned companions. They are all considered Mutually Exclusive with one another and can all act on their own, independently of Alisia, even if she is stressed out of a scene. The only way Alisia can use more than one companion at once is by creating an asset to represent the others.

Frye the Dragon
Enhanced Senses D8, Enhanced Strength D8, Fire Breath D8, Subsonic Flight D8, Superhuman Durability D10
SFX: Dangerous. Add a D6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress inflicted by +1.
SFX: Immunity. Spend 1 PP to ignore stress, trauma or complications from aging, disease, poison, or environmental extremes.
SFX: Multipower. Add more than one Frye the Dragon power die to a pool. Step back each Frye the Dragon power die in that pool once for each die beyond the first.
Limit: Summoned Creature. Frye the Dragon may be affected by stress, complications and other effects like a normal character. If stressed out or overcome by a complication, shutdown Frye the Dragon and recover as normal during a Transition Scene, or until a successful recover action is completed.

Boomerang Lizard
Cutting Boomerang D10, Enhanced Senses D8, Enhanced Speed D8, Flight D6, Superhuman Reflexes D10
SFX: Boomerang Burst. Step up or double a Cutting Boomerang die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Focus. If a pool includes a Boomerang Lizard power, you may replace two dice of equal size with one die +1 step larger.
SFX: Multipower. Add more than one Boomerang Lizard power die to a pool. Step back each Boomerang Lizard power die in that pool once for each die beyond the first.
Limit: Summoned Creature. Boomerang Lizard may be affected by stress, complications and other effects like a normal character. If stressed out or overcome by a complication, shutdown Boomerang Lizard and recover as normal during a Transition Scene, or until a successful recover action is completed.

Ball o’ Fire
Fire Aura D10, Fire Control D8, Flight D6, Intangibility D10
SFX: Burn! On a reaction against a physical stress melee attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step up your effect die by +1.
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma unless caused by cold- or water-based attacks.
SFX: Multipower. Add more than one Ball o’ Fire power die to a pool. Step back each Ball o’ Fire power die in that pool once for each die beyond the first.
SFX: Reignite_. Spend 1 PP to recover your own physical stress or step back your own physical trauma by 1, unless caused by cold or water-based attacks.
Limit:
Fire Elemental_. Ball o’ Fire is considered to always be intangible and cannot solidify.
Limit: Summoned Creature. Ball o’ Fire may be affected by stress, complications and other effects like a normal character. If stressed out or overcome by a complication, shutdown Ball o’ Fire and recover as normal during a Transition Scene, or until a successful recover action is completed.

Thunder Raven
Enhanced Reflexes D8, Superhuman Senses D10, Supersonic Flight D10, Thunder Blast D10
SFX: Area Attack. Target multiple opponents. For each additional target, add a D6 and keep an additional effect die.
SFX: Thunder Flash. Add a D6 and step up your effect die by +1 when inflicting a deafened or blinded complication on a target.
SFX: Multipower. Add more than one Thunder Raven power die to a pool. Step back each Thunder Raven power die in that pool once for each die beyond the first.
Limit: Summoned Creature. Thunder Raven may be affected by stress, complications and other effects like a normal character. If stressed out or overcome by a complication, shutdown Thunder Raven and recover as normal during a Transition Scene, or until a successful recover action is completed.

Specialties
Acrobatic Expert D8, Combat Expert D8, Mystic Master D10

Bio:

Alisia Dragoon

Cry Wolf: a HERO Television Special CwazyWabbit