Cry Wolf: a HERO Television Special
He is known as the Day Walker. Half human. Half vampire. A full and foremost hunter of supernatural evil.
Eric Brooks [Secret Identity]
Solo D10, Buddy D8, Team D6
Mr. Personality? Not So Much
One-Man Army Against Evil’s Multitudes
Armor D8, Weapons D8
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double a Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add d6 to the dice pool for an attack action and step back the highest die by -1. Step up physical stress by +1.
SFX: Weapons of the Damned. Spend 1PP or take D6 emotional stress to step up an effect die against a vampire or orhter supernatural / demonic target
Limit: Gear. Shutdown a Hunter’s Arsenal power and gain 1 PP. Take an action vs. the doom pool to recover.
Enhanced Senses D8, Enhanced Reflexes D8, Enhanced Speed D8, Enhanced Strength D8, Fangs D6, Mystic Senses D6, Psychic Resistance D10, Superhuman Stamina D10
SFX: Healing Factor. Spend 1 PP to recover your own physical stress or step back your physical trauma by –1. If you inflict stress with your Fangs power and feed, you immediately recover physical stress and step back physical trauma by -1.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from diseases and poisons
Limit: Blood Thirst. Whenever you have both physical and emotional stress, turn any Vampirate Heritage power into a complication and gain 1PP.
Limit: Fading Serum. Gain 1PP and take D6 emotional stress, then step down two Vampiric Heritage powers by -1. Restore by activating an opportunity or during a Transition scene.
Combat Master D10, Covert Expert D8, Crime Expert D8, Menace Master D10, Mystic Master D10