Crossbones

A ruthless mercenary who has been around the block. Like a true dog of war, he has served under a variety of criminal employers but is commonly associated with the minions of the Red Skull..

Description:

Cross2.jpg

Crossbones introducing Captain America to his new toys.

CROSSBONES
Brock Rumlow [Secret Identity]

Affiliations
Solo D10, Buddy D8, Team D6

Distinctions
Brutal Merc
Musclebound
Red Skull Loyalty

Power Sets

MERCENARY TRAINING
Enhanced Accuracy D8, Enhanced Stamina D8, Reflexes D6, Strength D6

SFX: Focus. In a pool including a Mercenary Training, replace two dice of equal steps with one die of +1 step.
SFX: Second Wind. Before you make an action including a Mercenary Training power, you may move your physical stress die to the doom pool and step up the power by +1 for this action.
Limit: Exhausted. Shutdown either Mercenary Training powers to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

MERCENARY GEAR
Body Armor D6, Conventional Arms D8, Hydraulic Fists D8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double a Mercenary Gear die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add d6 and step up effect die by +1 when using Mercenary Gear powers to inflict emotional stress.
Limit: Gear. Shutdown a Mercenary Gear power and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialties
Acrobatics Expert D8, Combat Master D10, Covert Master D10, Menace Master D10, Vehicle Expert D8

Bio:

Crossbones

Cry Wolf: a HERO Television Special CwazyWabbit