Doctor Doom

With a dangerous mix of political power, technological mastery and sorcery, Doctor Doom has been in conflict with just about all of the costumed heroes of Earth and shows no signs of giving up.

Description:

Doom2.jpg

Victor Von Doom. Ruler of Latveria … and someday the world …

NAME
Victor Von Doom [Public Identity]

Affiliations
Solo D10, Buddy D8, Team D6

Distinctions
Doom’s Genius Knows No Equals!
Failure Is for Lesser Beings
Ruler of Latveria

Power Sets

BEHOLD THE GENIUS OF DOOM!
Cybernetic Senses D6, Energy Blast D10, Superhuman Durability D10, Superhuman Strength D10

SFX: Always Prepared. Spend a doom die to step up a Tech Master stunt or resource and recover mental or emotional stress.
SFX: Impervious Force Field. Spend a doom die to ignore physical stress or trauma.
SFX: Multipower. Add more than one Behold the Genius of Doom! power die to a pool. Step back each Behold the Genius of Doom! power die in that pool once for each die beyond the first.
SFX: Plans within Plans. When using a Behold the Genius of Doom! power to create assets, add a d6 and step up the effect die.
SFX: Versatile. Split Energy Blast into 2d8 or 3d6.
SFX: You Are Not Worthy of Doom! Spend 2d8 from the doom pool and reveal that the heroes have been fighting a Doombot instead of the real Dr. Doom.
Limit: Epic Arrogance. Step up the lowest die in the doom pool or add a d6 doom die to step up emotional stress from opponents that offend or otherwise anger Dr. Doom.

THE INDOMITABLE WILL OF DOOM
Master Sorcery D0, Psychic Resistance D10

SFX: Iron Will. Split Psychic Resistance into 2d8 or 3d6. SFX: Practiced Ritualist. When inflicting a magical complication on a target, add a d6 and step up the effect die.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Master Sorcery. Recover that stress or wake up to recover that Master Sorcery. If physical trauma received, shutdown Master Sorcery until trauma recovered.

MECHANICAL MINIONS OF DOOM
Energy Blast D8, Enhanced Speed D8, Horde D8 D8 D8 D8 D8 D8, Superhuman Durability D10, Superhuman Strength D10

SFX: Attack in Waves. Using either Superhuman Strength or Blast against multiple targets, for each additional target add a d6 and keep an additional effect die.
Limit: Limited Autonomy. Defeat Horde dice (with d10 stress) to reduce Horde, Each Horde die may be treated as a separate target for Area Attack SFX.
Limit: Too Proud for Teamwork. Consider Mechanical Minions of Doom to be mutually exclusive to other power sets, in that Doom never gives aid against his robot’s targets nor accepts aid against his own.

Specialties
Business Expert D8, Combat Expert D8, Cosmic Expert D8, Crime Expert D8, Medical Master D10, Menace Master D10, Mystic Master D10, Psych Expert D8, Science Master D10, Tech Master D10

Bio:

Doctor Doom

Cry Wolf: a HERO Television Special CwazyWabbit