Howard The Duck

Howard the Duck was born (hatched) in a planet called Duckworld. After vanishing from his said world, he re-appeared in alternate reality designate Earth-851815. Things have not been the same for neither Howard or his adopted home planet.

Description:

Howard1.jpg

“Why do you let him lick you like that for? Gross!”

HOWARD THE DUCK
Howard (surname unrevealed) [Public Identity]

Affiliations
Solo D6, Buddy D10, Team D8

Distinctions
Fast Learner
Irritable Cynic
Lucky Duck

Power Sets

IRON DUCK SUIT
Enhanced Durability D8, Flamethrower D8, Leaping D6

SFX: It Has a Lamp. Add d6 to the doom pool to ignore darkness-related complications.
SFX: What Does This Thing Do? When taking an action including an Iron Duck Suit stunt, step up your existing emotional stress to step up the effect die.
Limit: Blunt-Edge Tech. Shutdown an Iron Duck Suit power to gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover.

YOU’RE A DUCK!
Enhanced Reflexes D8, Mystic Resistance D8, Psychic Resistance D6

SFX: Fowl-Mouthed. Step back the highest die in your attack action pool to add d6 and step up emotional stress inflicted.
SFX: Quack Fu. Against a single target, step up or double a Combat Expert stunt die. Remove the highest rolling die and use three dice for your total.
Limit: Wauugh! Step up emotional stress inflicted by extra-dimensional or mystical threats to gain 1 PP.

Specialties
Business Expert D8, Combat Expert D8, Mystic Expert D8, Vehicle Expert D8

Bio:

Howard The Duck

Cry Wolf: a HERO Television Special CwazyWabbit