Ms. Marvel

The career of Carol Danvers began as she tried to prove herself to the world as an equal of men. Her body's alteration by Kree technology has propelled her level to greater heights as a member of the Avengers.



Carol Susan Jane Danvers [Public Identity]

Solo D8 , Buddy D6 , Team D10

Homeland Security Hero
Struggling Identity
Take-Charge Attitude

Power Sets

Energy Blast D8, Superhuman Durability D10, Subsonic Flight D8, Superhuman Stamina D10, Superhuman Strength D10

SFX: Energy Absorption. On a successful reaction against an energy-based attack
action, convert your opponent’s effect die into a Kree Genetics stunt or step up
a Kree Genetics power by +1 for your next action. Spend 1 PP to use this stunt
if opponent’s action succeeded.
SFX: Multipower. Use two or more Kree Genetics powers in your dice pool, at –1 step
for each additional power.
SFX: Second Wind. Before you make an action including a Kree Genetics power, you
may move your physical stress die to the doom pool and step up the Kree Genetics
power by +1 for this action.
Limit: Overload. Shutdown a Kree Genetics power and gain 1PP. Recover power by
activating an opportunity or during a Transition Scene

Combat Expert D8, Cosmic Expert D8, Covert Expert D*, Psych Expert D8, Vehicles Expert D8


Ms. Marvel

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