Cry Wolf: a HERO Television Special
After his family is executed by gangsters and with the law unwilling to give him justice, ex-marine Frank Castle appointed himself as judge, jury and executioner and then embarked on a one-man-war against crime.
“The rich and the powerful … they laugh at the law, but they don’t laugh at me.”
Frank Castle (formerly Francis Castiglione) [Public Identity]
Solo D10 , Buddy D8, Team D6
Army of One
Judge, Jury And Executioner
Enhanced Accuracy D8, Enhanced Durability D8, Enhanced Stamina D8, Psychic Resistance D8, Reflexes D6, Senses D6, Strength D6
SFX: Counterattack. On a successful reaction against a close-combat attack action, inflict physical stress or target an asset with your effect die at no cost or spend 1PP to step up by +1
SFX: Focus. In a pool including a Guerilla Warfare, replace two dice of equal steps with one die of +1 step.
SFX Iron Will. Spend 1PP to ignore physical stress or trauma from physical attacks.
SFX: Second Wind. Before you make an action including a Guerilla Warfare power, you may move your physical stress die to the doom pool and step up the power by +1 for this action.
Limit: Exhausted. Shutdown either Guerilla Warfare powers to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Armor D6, Weapons D8
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up physical stress inflicted by +1.
SFX: Special Ammunition. When using Weapons to create complications add D6 and step up effect die by +1.
Limit: Gear. Shutdown a Weapons Locker power and gain 1 PP. Take an action vs. the doom pool to recover gear.
Combat Master D10, Covert Expert D8, Crime Master D10, Menace Master D10, Vehicles Expert D8