Cry Wolf: a HERO Television Special
Despite all of his amazing powers, the Sentry became the world's greatest hero that time forgot.
Robert “Bob” Reynolds [Secret Identity]
Solo D10, Buddy D6, Team D8
Golden Guardian of Good
POWER OF A MILLION EXPLODING SUNS
Light Mastery D10, Superhuman Durability D10, Superhuman Senses D10, Superhuman Speed D10, Superhuman Strength D10, Supersonic Flight D10
SFX: Multipower. Use two or more Power of a Million Exploding Suns powers in your dice pool, at –1 step for each additional power.
SFX: Unleashed_. Step up or double any Power of a Million Exploding Suns power for one action. If that action fails, add a die to the doom pool equal to the power die you unleashed.
Limit: Growing Dread_. Count 1s and 2s on dice as opportunities when using a Power of a Million Exploding Suns power.
Limit: Evil Rises. When the doom pool includes at least 2d12 or when Sentry takes emotional or mental trauma, activate The Void.
The Void is Bob’s monstrous alter ego. It uses the doom pool for all actions and opposes the heroes and other characters, preying on their darkest fears and shapeshifting rapidly into dark and terrible forms. While manifested, the Void’s dice may be targeted like a mob’s dice; the Void does not take stress, but successful actions against it may reduce the doom pool. The Void may use any of Bob’s SFX but does not use any of his Affiliation, Distinction, or Specialty traits. The Void continues to grow in power if the doom pool also grows. If the doom pool is reduced to two dice, the Void dissipates, but is not truly destroyed.
Combat Expert D8, Cosmic Expert D8, Psych Expert D8, Tech Expert D8