Demolisher in normal “mecha” mode.


(Same as pilots / crew)

Big Fucking Tank
Giant Monster Killer
Ground Assault Vehicle

Power Sets

Armor D10, Comms D10, Running Speed D8, Sensors D10

SFX: Assault Mode: Make a roll using Running Speed against the doom pool. On a success, step up Running Speed
SFX: EMP Shielding. Spend 1 PP to ignore stress, trauma, or complications from electrical and magnetic attacks
SFX: Environmental Systems. Ignore complications caused by cold, heat, weather, and biological, chemical or radiological attack.
SFX: Heavily Reinforced. Sepnd 1 PP to ignore physical stress or trauma.
SFX: Safe Inside. Physical stress received by a character inside the vehicle may be shifted to the physical stress for the vehicle
Limit: Vehicle. Has its own physical stress track. If it becomes stressed out, shutdown Sturmvogel and gain 1PP. Take a recovery action against the doom pool to reactivate Sturmvogel.

Weapon Systems
Weapons D10

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double a Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add d6 to the dice pool for an attack action and step back the highest die by -1. Step up physical stress by +1.
SFX: Special Munitions. When using Weapons to create complications add D6 and step up effect die by +1.
Limit: Malfunction: Shutdown Weapons and gain 1 PP. Take an action vs. the doom pool to recover or during a Transition Scene.
SFX: Synchronized Fire. Double Weapon for one action. If your action fails by five or more, step down Weapons. Activate an opportunity or during a Transition Scene to recover.
Limit: Volatile Munitions. Turn Weapons power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.


Demolisher in its faster “assault” mode.


  • Crew (Driver x1; Gunner / Weapons Operator x1)
  • Consumables (Assault Rifles x1, SMGs x2, Rifle Flamers x1, fragmentation grenades x10, smoke grenades x10, Claymore mines x4, Sentry Guns x2)
  • Countermeasures (Chaff / flare decoy, rear-mounted smoke rotary dispenser, self-sealing fuel tank)
  • Active Sensor Jammer
  • Combat Computer
  • External Audio Pick-Up
  • Grappling Hooks and Lines (x4)
  • Heat & Radiation Shields
  • Homing Signal
  • Infra-Red Warning Receiver
  • Laser Communications
  • Laser Targeting System
  • Loudspeaker
  • Optics (Infrared, Night Vision, Thermal Imager)
  • Radar
  • Radar Warning Receiver
  • Radio / Video Communication
  • Self-Destruct
  • Survival Kits (x5)
  • Tactical Life Support System


  • Karl Morser 210mm Main Gun x1
  • Mk1A Weapon Arm (Right)
    – Mk44 Bushmaster II 30mm Chain Guns x4
  • Mk1A Weapon Arm (Left)
    – Mk44 Bushmaster II 30mm Chain Guns x2
    – Minenwerfer 170mm Mortar x1
    – M132 Flamethrower x1
  • 70mm Hydra Rockets x56
  • BM-30 Smerch Multiple Launch Rocket System (MLRS)
    – 270mm Rockets x12
  • Heavy Mines x4


Cry Wolf: a HERO Television Special CwazyWabbit