Sturmvogel

Edelweiss_dropship1.jpg

UD-4L EDELWEISS DROPSHIP STURMVOGEL (“Storm Bird”)

Affiliations
(Same as pilots / crew)

Distinctions
Death From Above
Flying Bunker
Kill Team Dropship

Power Sets

Dropship
Armor D10, Cargo Hold D12, Comms D10, Countermeasures D8, Sensors D10, Stealth D8, Thrusters D10

SFX: EMP Shielding. Spend 1 PP to ignore stress, trauma, or complications from electrical and magnetic attacks
SFX: Environmental Systems. Ignore complications caused by cold, heat, weather, and biological, chemical or radiological attack.
SFX: Reroute Power. Step down a Dropship power to step up another Sturmvogel power. Activate an opportunity to recover or during a Transition Scene.
SFX: Safe Inside. Physical stress received by a character inside the vehicle may be shifted to the physical stress for the vehicle
Limit: Vehicle. Has its own physical stress track. If it becomes stressed out, shutdown Sturmvogel and gain 1PP. Take a recovery action against the doom pool to reactivate Sturmvogel.

Weapon Systems
Weapons D8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double a Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add d6 to the dice pool for an attack action and step back the highest die by -1. Step up physical stress by +1.
SFX: Special Munitions. When using Weapons to create complications add D6 and step up effect die by +1.
SFX: Unleashed. Step up or double Weapons power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
Limit: Malfunction: Shutdown Weapons and gain 1 PP. Take an action vs. the doom pool to recover or during a Transition Scene.
Limit: Volatile Munitions. Turn Weapons power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

Edelweiss_dropship3.jpg

CHARACTERISTICS

  • Crew (Pilot x1, Co-Pilot x1)
  • Passengers x64
  • Consumables (Fire retardant, flares, raft, survival kits)
  • Countermeasures (Chaff / flare decoy)
  • Countermeasures (Chaff / flare decoy, rear-mounted smoke rotary dispenser, self-sealing fuel tank)
  • All-view Multi-bank Digital Camera System
  • Active Radar / Sensor Jammer
  • Combat Computer
  • External Audio Pick-Up
  • Grappling Hooks and Lines (x4)
  • Heat & Radiation Shields
  • Homing Signal
  • Infra-Red Warning Receiver
  • Laser Communications
  • Laser Targeting System
  • Loudspeaker
  • Multi-band Interleaved Multi-mode Radar System
  • Multi-frequency Laser Ranger and Designator
  • Optics (Infrared, Night Vision, Thermal Imager)
  • Radar
  • Radar Warning Receiver
  • Radio / Video Communication
  • Self-Destruct
  • Signal Detector / Receiver
  • Survival Kits (x5)
  • Tactical Life Support System

ARMAMENTS

  • GAU-12 Equalizer 25mm Vulcan
  • Door Guns x2 (Either M134 miniguns x2 or GAU-19 gatling guns x2)
  • AGM-114 Hellfire missiles x8
  • Hydra 70mm rockets x32
  • AIM-9 Sidewinder missiles x4
  • AIM-92 Stingers x12
  • AIM-120 AMRAAM missiles x8
  • AGM-88 HARM x4

Sturmvogel

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