For years he has won over situations that would make more powerful beings cringe. Not bad for a blind lawyer who fights the good fight with a stick!


In New York, the justice that prowls the night has horns and wears red.

Matthew Michael Murdock [Secret Identity]

Solo D10 , Buddy D8 , Team D6

Blind Justice
Man Without Fear
Protector of Hell’s Kitchen

Power Sets

Billy Club
Enhanced Durability D8, Swingline D6, Weapon D6

SFX: Rebound. Step up or double Weapon die against a single target. Remove highest rolling die and add an additional die to your total.
SFX: Grapple. Add d6 and step up effect die +1 when inflicting a complication on a target.
Limit: Gear. Shutdown Billy Club and gain 1 PP. Take an action vs. the doom pool to recover gear.

Enhanced Reflexes D8, Enhanced Stamina D8, Superhuman Senses D10

SFX: Focus. In a pool including a Hypersenses die, replace two dice of equal steps with one die of +1 step.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from attacks targeting sight or vision.
SFX: Radar Sense. Spend 1 PP to add Superhuman Senses (or step up by +1 if already in your pool) and reroll all dice when taking an action.
Limit: Overstim. Shutdown a Hypersenses power and gain 1 PP. Recover power by activating an opportunity or during a Transition scene.

Acrobatic Master D10, Combat Expert D8, Covert Expert D8, Crime Master D10, Menace Expert D8, Psych Expert D8



Cry Wolf: a HERO Television Special CwazyWabbit