Forge

Forge is two things. He is a shaman capable of wielding amazing magic. He is also a mutant with the ability to invent and build anything. Both abilities have made him an invaluable ally of the X-Men.

Description:

Forge2.jpg

“I am Forge. I make the impossible real!”

FORGE
Unrevealed [Secret Identity]

Affiliations
Solo D6, Buddy D10, Team D8

Distinctions
Crack Shot
Intuitive Inventor
Weight of the World

Power Sets

MUTANT TECHNO-SHAMAN
Enhanced Senses D8, Expert Sorcery D8, Mimic D8, Mystic Resistance D6

SFX: Built to Spec. When you activate an opportunity to create a Combat or Tech resource, step up that resource die. If another player gives you 1 pp, their hero may also use this resource.
SFX: Technological Intuition. When using Mimic to create technology-based assets or complications, add a d6 and step up your effect die.
SFX: We Can Rebuild Him. When helping robots, synthetics, or cyborgs recover stress, add Enhanced Senses to your dice pool. Spend 1 pp to recover your own or another cybernetic or robotic character’s physical stress or step back your own or another cybernetic or robotic character’s physical trauma.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.
Limit: Prototype. When you create an asset or complication with Mimic, shutdown Mimic until the asset or complication is eliminated, removed, or recovered.
Limit: Reluctant Medicine Man. If your dice pool includes Expert Sorcery, both 1s and 2s on your dice count as opportunities, but only 1s are excluded from being used for totals or effect dice.

Specialties
Combat Expert D8, Mystic Expert D8, Science Master D10, Tech Master D10, Vehicles Expert D10

Bio:

Forge

Cry Wolf: a HERO Television Special CwazyWabbit