Dead to the world, finding no joy in life and with nothing to lose, the former child assassin now deals Death and destruction in the form of big guns.



Bringing peace at the rate of hundreds of rounds per minute!!

Violeta Fantomas [Secret Identity]

Solo D8, Buddy D10, Team D6

A Demon With The Voice of an Angel
Dissociative Identity Disorder
Heavy Arms (Gretel persona) / Berserker (Hansel persona)

Power Sets

Comms D10, Computer D6, EOD Suit D8, Hazmat Suit D10, Optics D8, Weapons D8, Zombie Jammer D8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double a Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add d6 to the dice pool for an attack action and step back the highest die by -1. Step up physical stress by +1.
SFX: Protective Gear. Spend 1 PP to ignore stress, trauma, or complications from radiation, chemical, biological and flash-based and sonic attacks
SFX: Special Ammunition. When using Weapons to create assets and complications add D6 and step up effect die by +1.
SFX: Suppression Fire. When using Weapons to create the Suppressed complication, add D6 and step up effect die by +1.
Limit: Gear. Shutdown a Combat Shroud power and gain 1 PP. Take an action vs. the doom pool to recover.
Limit: Volatile Munitions. Turn Weapons power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

Flight D6, Grapnel D6, Hydraulics D8, Jumping D6, Running D6, Terrain Spikes D6

SFX: EMP Shielding. Spend 1 PP to ignore stress, trauma, or complications from electrical and magnetic attacks
Limit: Dead Weight. While swimming, change any Exoframe power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power
Limit: Malfunction. Shutdown an Exoframe power and gain 1 PP. Take an action vs. the doom pool to recover.

Intangibility D8, Flame Attack D8, Life Drain D8, Mystic Senses D6, Sorcery Expert D8, Vampiric Bite D8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Berserk. (Hansel persona Only). Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
SFX: Dark Metamorphosis. Attack a character with Life Drain or Vampiric Bite power to recover your physical stress. Spend 1 PP to recover from mental or emotional stress as well with the same effect die.
Limit: Daylight Vulnerability. Scale down all Kindred powers by -1 step when exposed to direct sunlight
Limit: Exhausted. Shutdown either Kindred powers to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Split Personality. If stressed out from emotional stress, revert to Hansel persona, replace Heavy Arms distinction with Berserker and immediately engage all opponents in close-quarters battle. Recover emotional trauma to return to Gretel persona.

Enhanced Durability D8, Enhanced Senses D8, Enhanced Reflexes D8, Mystic Attack D10, Psychic Resistance D10, Superhuman Stamina D10, Superhuman Strength D10

SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by -1.
SFX: Immunity. Spend 1 PP to ignore stress, trauma or complications from poison, disease, aging, fatigue, being in a vacuum or extreme temperatures
SFX: Strike Witch. Spend 1 PP or take D6 mental stress to add Mystic Attack to your dice pool until the end of the scene
Limit: Curse of the Warp. Both 1 and 2 on your dice count as opportunities when using a Revenant power.
Limit: Exhausted. Shutdown either Revenant powers to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Fading Serum. Gain 1PP and take D6 emotional stress, then step down two Revenant powers by -1. Restore by activating an opportunity or during a Transition scene
Limit: Viral Infection. If Superhuman Stamina is shutdown, take d10 physical stress at the beginning and end of every Action Scene.

Archaeology Expert D8, Combat Master D10, Covert Expert D8, Crime Master D10, Linguistics Expert D8, Menace Master D10, Mystic Expert D8, Vehicle Expert D8


A Grim Bloody Fairytale with an Unhappy Ending
1 XP When you first tell reveal your sad tale to another character
3 XP When you make use of your Dissociative Identity Disorder distinction and revert to your “Hansel” persona and back to Gretel or back and forth, causing emotional stress to other characters
10 XP When you make peace with the death of your twin, or be completely consumed by it

1 XP When you reach a new destination or face a new enemy on your mission to destroy Hotel Moscow
3 XP When you defeat a powerful agent or assassin sent by Hotel Moscow or you are defeated in turn
10 XP When you slaughter each and every member of Hotel Moscow, saving their leader for last


In addition to access to the extensive set of weapons and equipment from the SHADOW Company armory and the standard Kill Team load-out, Lavender often carries the following items:

  • EOD suit, handguns (usually Desert Eagle 50AE and Glock 17), assault rifle or LMG, minigun (usually XM-214 microgun), United Cutlery tomahawk, United Cutlery battleaxe, additional claymore mines

“You’re funny, lady. But what’re you talking about. I’m not gonna die. I can’t die. It’s because … I’ve killed so many people in my life. We’ve killed many, many people. It means we get to live on for that much longer. We can add on to our lives. So we’re never going to die. That’s right … we are … eternal …”
- Hansel persona

“The world will keep turning as long as people are being killed. And that must be the reason why we’re here. To keep doing it forever. People kill. Get killed. And kill again. This is the thread that ties everyone together.”
- Gretel persona


Like a scene from the movie “The Shining”.


Real Name: Unknown
Current Alias: Violeta Fantomas, Violet, Lavender, Gretel, Vampire Twin, The Girl From the Shinning
Affiliation: SHADOW Company (Kill Team Edelweiss); formerly Cosa Nostra
Base of Operations: Falcon’s Nest, Zurich, Switzerland; formerly Madripoor, Romania, Italy
Alignment: Neutral (Gretel persona leans towards Good; Hansel persona leans towards Evil)
Identity: Secret (true name known to SHADOW Company and SHIELD)
Citizenship: Romanian
Marital Status: Single
Occupation: Mercenary, terrorist, assassin, aspiring singer / musician
Theme Song: “The World of Midnight” by Minako Obata



Violeta (formerly Gretel), older but non the wiser, just days after her physical and mental recovery.

Gender: Female
Height: 5’10”
Eyes: Ruby
Hair: Platinum
Universe: Earth-851815
Place of Birth: Carpathian Mountains, Romania
Date of Birth: 08 January 1988


Two minds. Two hearts. One disturbed killer. Cursed by Cruel Fate. These terms best describe the girl that came to be known as Lavender. Her true name has been lost in the turbulent winds of her sordid past.

Born in a rural village in the Carpathian Mountains of Romania, she and her twin sister were the outcome of the laws of a communist dictatorship that prohibited birth control as they sought to create a larger work force for the country. With a sizeable portion of the population living in poverty, countless unwanted children were abandoned. Many survived on the streets whereas some were herded into state-run orphanages and asylums to suffer a life of maltreatment and neglect. A great many were sold into slavery and the twins themselves were purchased by the Cosa Nostra branch of the Italian Mafia.

Aside from being subjected to direct physical and mental abuse, they were forced to participate in paedophiliac rape and snuff films, torturing and murdering other children for the sick pleasure of their captors. They eventually became accustomed to the sight of blood and Death and the twins soon turned into young yet deranged and sadistic killers.

In the aftermath of these insanely gruesome spectacles, the twins were sometimes seen engorging on their flesh of their victims, and more often than not, drinking their blood. The sight gave pause even to their most sadistic handlers who simply dismissed these acts as part of their heightening insanity. Little did anyone knew that these were signs of the pair’s vampire heritage slowly awakening.

It was through Cosa Nostra’s connections with SHADOW Company that the twins were later used for medical experiments including injections containing the Insania Virus. Only their vampiric bloodline stopped the virus from horribly mutating their bodies, and thus allowed them to survive. Their love for killing and their newly amplified physical prowess coupled with additional combat training made them the Maffia’s foremost child assassins.

Being the purported “stars” of their demented movies, the Mafia gave the twins the screen names Hansel and Gretel after the lost and forgotten children in the Grimm fairy tale. The pair then carved a path of corpses through much of Europe in a short span of time, using their viral enhanced strength and agility and maniacal glee for killing to eliminate their assigned targets and their cunning to evade law enforcement and other foes.

They were later assigned to the Cosa Nostra division in the island of Madripoor where chaos followed their every step and increased their already tremendous body count. However, it was here that their lucky streak came to a tragic halt when the extent of their special abilities reached their limit. Hansel was tortured and killed in an ambush by elements of the Russian Maffia called Hotel Moscow, and Gretel met an ostensibly similar end just as she escaped from the island, being shot in the head by a hired gun.

Unknown to many, while Hansel died permanently, the bullet that struck Gretel did not kill her, merely leaving her in a comatose state. While the Insania Virus failed to save her brother Hansel, Gretel survived, albeit in a vegetative state, and her body was recovered by operatives from SHADOW Company. Initially, she was just another failed test subject meant to be recycled until Kimberly Anne Foxglove saw potential in the half-dead girl. She then brought the child assassin under her personal care.

Foxglove’s great interest in Gretel stemmed from the discovery of her vampiric physiology that allowed her to resist the terrible effects of the Insania Virus which would have transformed a weaker human into an alien monstrosity. A long period of treatments and re-conditioning restored Gretel’s body and (more or less) her mental health. The later dispensation of the Amaranthus serum made her into a Revenant as well as a new candidate for entry into the Edelweiss team.

After years of seclusion, Gretel was assigned to one of Saffron International’s explorations teams where she traveled the globe and learned a good deal about archaeological sciences before she was taken under the wing of the Deadly Nightshade and put through SHADOW Company’s boot camp. It was no surprise that she passed (and survived) the training, assuring her a slot among the Disinfestors.

Now a beautiful and mature woman, the platinum-haired Romanian orphan was given the real world Romanian name of Violeta Fantomas (which literally translates to Violet Phantom). She was soon incorporated into the Edelweiss where she was conferred the callsign Lavender which means “distrust” in the language of flowers.

Even though she had been granted a new identity, she sometimes still refers to herself as Gretel … or Hansel, depending on which persona surfaces.


Lavender as “Gretel” during her days as a child assassin.


As a result of her immensely traumatic childhood, Lavender suffers from Dissociative Identity Disorder, having two distinct and enduring identities that surface as separate personas. Aside from being the names given by their tormentors, “Hansel” and “Gretel” are actually two recognizable personalities that Lavender and her deceased twin sister adopted while in captivity. When Hansel was still alive, she and Gretel would swap places whenever they saw it fit to do so. While Hansel was more staid and practical, Gretel is pleasant and jaunty even in the middle of a bloody battle.

Either way, both personas have a child-like love for slaughter that they carried all throughout their years. Lavender’s need to end the lives of others is at par with Nightshade’s, although while the former deals Death to please her mistress Cruel Fate and her own disdain for humanity, Violeta kills because she believes that the Death of others extends her own existence, no matter how miserable it is.

At first, Violeta felt apprehensive about being teamed up with other people, even more so, the other Revenants created by SHADOW. She has since mellowed down and accepted their companionship, feeling at ease being around hardened killers such as herself. She holds respect for Foxglove only because the red-haired CEO of SHADOW gave her a second chance at life.

Surprisingly, she has developed an amicable link with Marit Wintervolff whom she looks up to as a mother figure, and currently acts as her private music teacher. Violeta is infatuated with her one-time instructor and current commander Nightshade and feels a close kinship to the spirit medium Blackthorn due to the latter’s same painful experience of losing her twin.

When not in her armor, Violeta is usually seen in the same Gothic-style dresses that she wore during her stint as a child assassin. She remains reclusive, quiet, and gives the impression of being very fragile. Though she frequently denies the fact whenever asked, she is very much saddened that she was denied the happy childhood that so many others take for granted. Beneath her doll-like angelic beauty, she harbors a great deal of emotional anguish and an incestual longing for her departed twin sister.

Abilities & Resources

Even before her entry into the Edelweiss, Lavender (as Gretel) was a very proficient fighter with heavy automatic weapons being her forte. Lacking any true offensive Warp abilities and not wishing to rely solely on her vampiric powers, she focuses primarily on wielding the deadly portable firepower available in SHADOW Company’s armories. Alongside the state-of-the-art weaponry, her training, conditioning and her resurrection and augmentation by the Amaranthus serum has made her even deadlier than before.

Her penchant for heavy weapons is used with great effect on the battlefield as she is able to provide suppressive and covering fire for her teammates, and mow down hordes of enemies like a gigantic scythe through wheat. Nevertheless, the long-range capabilities of her armaments have not stopped her engaging her foes up close and personal as she is sometimes seen blasting her targets to shreds at point-blank range. When all else fails, she can fall back to her melee implements, most especially her wicked axes. This often occurs when Gretel reverts to her Hansel persona.

In battle, Lavender is still the ruthlessly effective and persistent child assassin Gretel. Once she sets her sights on her targets, she would track it, pour volumes of high-caliber automatic fire relentlessly until either her weapons malfunction, require reloading or her enemies are dead and blasted beyond recognition.

Her superhuman strength allows her to bear the weight of armor and weapons that would have taken at least two normal persons to carry. The bulky modified explosives ordnance disposal armor that she wears, when combined with her enhanced durability, makes her a virtual walking tank.

Her archaeological training aids her team in matters regarding historical cultural landscape and historical artifacts, particularly those that have come into contact or are part of paranomal or extraterrestrial activity.

The most mysterious as well as the least utilized of all of Lavender’s powers are ones that stem from her seemingly thin but still potent vampiric bloodline, giving her access to mystically-aided senses, the ability to cast fireballs and the legendary “vampire bite”. Her ancient vampire lineage, coupled with training from SHADOW’s professional occultists, has turned her into a proficient sorceress whose magic powers rival those of Anemone’s.

Much to the surprise of those around her, most especially her fellow Kill Team members, Violeta had developed an interest in music. Her ability was immediately discovered by Kimberly Anne after the young Romanian girl’s recovery, noting how amazing her voice sounded and her skill at playing the piano. This unlikely talent shows time and time again, not only during platinum-haired girl’s leisure time, but even during the lulls between training and combat when Violeta would suddenly start singing. Her hypnotically beautiful, melodious and angelic singing voice coupled with her blood-drenched background gave her the unofficial title of “Demon with the Voice of an Angel”.


A lost and sorrowful soul trying to find her place in the world.


Cry Wolf: a HERO Television Special CwazyWabbit