The Asgardian god of thunder in the world of humanity.



Thor Odinson [Public Identity]

Solo D10 , Buddy D6 , Team D8

God of Thunder
Legendary Ego
Righteous Warrior

Power Sets

Enhanced Reflexes d8, Enhanced Senses d8, Enhanced Speed d8, Godlike Stamina d12, Godlike Strength D12, Mystic Resistance D8, Superhuman Durability D10, Weather Influence D6

SFX: Immune. Spend 1 PP to ignore stress, trauma, or complications from disease or fatigue.
SFX: Invulnerability. Spend 1 PP to ignore physical stress or trauma results unless caused by mystical attacks.
SFX: Second Wind. Before you make an action including a Son of Asgard power, you may move your physical stress die to the doom pool and double the Son of Asgard power for this action.
Limit: Thunderer’s Guilt. Step up emotional stress caused by guilt or the suffering of those you have sworn to protect to gain 1 PP.

Godlike Durability D12, Supersonic Flight D10, Teleportation D10, Weapon D10, Sorcery Expert D8, Weather Supremacy D12

SFX: Anti-Force. On a successful reaction against an energy-based attack, add a doom die equal to the reaction effect die to inflict your attacker’s effect die against your attacker.
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
SFX: I Say Thee Nay! Double or step up a Mjolnir power for your next action, then step back that power. Activate an opportunity or participate in a Transition Scene to recover that power.
Limit: Gear. Shutdown Mjolnir to gain 1 PP. Take an action vs. the doom pool to recover Mjolnir.

Combat Grandmaster D12, Cosmic Expert D8, Medical Expert D8, Menace Master D10, Mystic Expert D8



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