Cry Wolf: a HERO Television Special
M577 EDELWEISS ARMORED PERSONNEL CARRIER (“Bug Crusher”)
(Same as pilots / crew)
Kill Team Fighting Vehicle
Rolling Command Center
Armor D8, Cargo Hold D8, Comms D10, Running Speed D8, Sensors D10
SFX: All-Terrain Ground Vehicle. Spend 1 PP to ignore complications from rough terrain
SFX: EMP Shielding. Spend 1 PP to ignore stress, trauma, or complications from electrical and magnetic attacks
SFX: Environmental Systems. Ignore complications caused by cold, heat, weather, and biological, chemical or radiological attack..
SFX: Safe Inside. Physical stress received by a character inside the vehicle may be shifted to the physical stress for the vehicle
Limit: Vehicle. Has its own physical stress track. If it becomes stressed out, shutdown APC and gain 1PP. Take a recovery action against the doom pool to reactivate APC.
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double a Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add d6 to the dice pool for an attack action and step back the highest die by -1. Step up physical stress by +1.
SFX: Special Munitions. When using Weapons to create complications add D6 and step up effect die by +1.
Limit: Malfunction: Shutdown Weapons and gain 1 PP. Take an action vs. the doom pool to recover or during a Transition Scene.
Limit: Volatile Munitions. Turn Weapons power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
- Crew (Driver x1; Section Commander x1)
- Mini-Armory (Various weapons and equipment from the Kill Team Edelweiss or SHADOW Company armory)
- Passengers x13
- Countermeasures (Chaff / flare decoy, rear-mounted smoke rotary dispenser, self-sealing fuel tank)
- M61 20mm Vulcan x2
- M2 12.7mm Browning machine guns x2
- 2B9B 60mm Vasilek automatic mortar x1