Kill Team Edelweiss Armory




Conventional Clothing

Ballistic Vest D6, Comms D10, Computer D6, Gas Mask D10, Optics D8, Terrain Spikes D6, Weapons D8, Zombie Jammer D8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Burst. Step up or double a Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Dangerous. Add d6 to the dice pool for an attack action and step back the highest die by -1. Step up physical stress by +1.
SFX: Gasmask. Spend 1 PP to ignore stress, trauma, or complications from airborne, chemical and biological attacks.
SFX: Special Ammunition. When using Weapons to create complications add D6 and step up effect die by +1.
Limit: Gear. Shutdown a War Gear power and gain 1 PP. Take an action vs. the doom pool to recover.

Depending on their mission requirements, the Edelweiss may wear a variety of clothing or uniforms. These may range from practical articles such as street attire (usually in dark and/or dull colors) such as hats, scarves, shirts, jackets, pants and shoes to regulation-issue uniforms worn by various armed forces in the world such as the (now obsolete) American BDUs (battle dress uniforms) and the “Black Kit” worn by the British SAS (Special Air Service). They are often seen wearing some article of clothing that partly or fully covers their faces such as keffiyeh (head scarves), balaclavas, tunic hoods, sunglasses, goggles, and gas masks.

The same applies to personal protection as the Disinfestors make use of various forms of body armor available such as police-issue bulletproof vests to military standard modular tactical armor.

Such gear are used when SHADOW’s operatives need to blend in, making themselves appear like members of a nation’s official military, operators from a “regular” PMC (such as the unit owned by the Saffron Corporation), and to not attract (much) unnecessary attention.

Street_gear.jpg A Kill Team member wearing “Street Gear” while posing as a PMC.

The Combat Shroud

See separate entry.

The Exoframe

See separate entry.

The ever useful gasmask. The symbol of the SHADOW and the Edelweiss.



Most of the Edelweiss members have had some form of combat training and field experience, and these existing skills were further honed by the intense boot camp of SHADOW Company. Now acting as professional mercenaries, the Kill Team employs a vast array of equipment and conventional firearms including assault rifles, light machine guns, rifles, shotguns, submachineguns, handguns, knives, explosives and other weapons provided by the Company.

Should the need arise, such as in situations where they are cut-off from any possible of reinforcement or re-supply, they are more than capable of culling instruments of destruction from common and organized criminals and outside military sources during their operations.

They are given nearly absolute freedom to customize their weapons for greater effectiveness with both standard and custom attachments including magnified optics, red dot and holographic sights, hybrid sights, night vision and infrared scopes, laser designators, tactical flashlights, grenade launchers, sound and flash suppressors, bipods, high-capacity magazines and various munitions both official military issues and those exclusive to the Edelweiss.

They are not beyond using weapons most often associated with terrorists such as improvised explosive devices, chemical weapons (including World War I era mustard, phosgene and chlorine gas) and even a suitcase nuclear bomb which they successfully used on a mission in the Middle East and much to the consternation of the superhero community.

Because of their immense strength, they are able (but are not required) to carry a much larger load of weapons, ammunition and other assorted equipment. By bearing the weight that can bring down even the strongest of normal humans, each Edelweiss operator is a virtual walking armory.

Aside from their various attire, the Edelweiss carries a load-out that includes but is not limited to the following:

Standard Miscellaneous Equipment

“We treat our equipment using the same principle as condoms. Better to have one and not need it. Than to need it and not have one.”
- Foxglove

- Weapons Cleaning Kit: 4 sets of brass cleaning rods, universal handle with adapters, accessory adapters for each rod, 12 brass jags for barrels., 10 wire brushes, 6 wool mops, 4 plastic slotted tips, 3 utility brushes, 3 round breech and choke cleaning brushes, Choke cleaning brush handle, 100 patches, cleaning cloth

- S.O.P.M.O.D. (Special Operations Peculiar MODification) Kit: Rail Interface System, cheek pad, Surefire flashlight, Fulton MX991/U angle-head flashlight, visible and infrared laser illuminator, red dot sight, holographic / reflex sight, Hybrid sight, HAMR sight, variable scopes, night vision / infrared scopes, ACOG (Advanced Combat Optical Gunsight), flash / sound suppressor, extended magazines, heart sensor / motion tracker, weapon attachment (flamethrower, grenade launcher, shotgun, bayonet)

- Camo Kit: Face paint, spray paint, camo netting, tear-gas powder, extra poncho

- Mountaineering / Skiing Kit: 50ft rope, folding grappling hook, skis, carabiners, terrain spikes

- Demolition Kit: Hip pouch w/ quick clip belt, dual blasting cap crimper, tube and fuse cutter, Benchmade Pika folding knife, Gerber DET Multi-tool w/ cap crimper & C4 punch (includes sheath), Nextorch T6 High output flashlight, ballistic safety goggle Kit w/ interchangeable lenses (includes sheath), cap box, bolt cutters, 20-gauge duple wire, wire winder reel, L50 Blasting Machine, multi-wire stripper

- First Aid Kit: Bandages / band-aids, wrapping, surture kit, disinfectant, styptic, cleansing pads, antibiotic ointment, serum / antidote, various tablets, IV bottle, first aid guide, First Aid Guide

- Survival Kit: Poncho, compass, compact binoculars, water filter, vitamins, water purifying pills, multi-tool knife, fire-starter lighter, waterproof matches, flare gun with 3 parachute flares, small flashlight, insect repellent, mini-cooking can, metal mirror, 5-piece mess kit, twine, needles, 1-quart canteens x2, 3-quart water bottle x1, radio, emergency beacon, plastic bags, flameless meal heater, towel, extra socks, sandbags x4, magnesium flares x6, tritrium glow sticks x8, MRE Packs (x3), “The Zombie Survival Guide”

- MRE Packs: Various main course / side dish menus, freeze-dried pears, soda crackers, apple jelly, cheese spread, peanut butter, cherry nut cake, oatmeal cookie bar, soda crackers, chocolate covered cookie, mini tabasco sauce, powdered fruit drink (usually orange, lemon or pineapple), powdered cocoa, instant coffee, popsicle stick (for stirring), beverage mixing bag, plastic spoon, salt, pepper, sugar, non-dairy creamer, chewing gum, hand sanitizer, moist towelette, chewable mint, matches, tissue paper

- Others: “Triclops” Multi-vision goggles, Smartwatch, Zypad WL1500 wrist computer, balaclava, 2 pairs of plastic handcuffs, digital zooming binoculars, encrypted radio, extra gloves, extra batteries, head scarf, backpack, drag bag, extra gas mask (with hose and filters), infrared signalling pen, mission map (unmarked and coded), notepad, toiletries (toilet tissue, organic soap, towel, foot powder, toothbrush, dental floss, toothpaste, mouthwash), money (the local currency and usually in paper), celphone, I-Pod Classic, “Balisong” butterfly knife, Cayenne pepper spray, Oxyacetelene Mini-torch, “Gryphon” wingsuit system, emergency parachute, lockpicks and skeleton keys, explosive gel spray, etc.

Lavender carrying a Steyr Aug during a training exercise.

Weapons Load-Out (Melee)

- Entrenching Tool x1
- Ballistic Knife x 1
- “Jack Crain Predator” Machete x 1
- Modified Bowie Knife x 1 (with a built-in survival kit consisting of a sharpening stone, fishing line and hooks, precision compass, mini-first aid kit, waterproof matches)
- “Gerber” Folding Axe x1
- “Brainer” Combat Axe x1
- “Mercworx” Combat Knife x 1
- “Blackhawk Tatang” Combat Knife x 1
- “Balisong” Butterfly Knife x 1
- Spetsnaz Ballistic Knife

Weapons Load-Out (Small Arms)

- Varies between each Edelweiss member

Weapons Load-Out (Grenades and Explosives)

- Fragmentation Grenades x 4
- Smoke Grenades x 2
- Tear Gas Grenades x 1
- Nerve Gas Grenades x 1
- Chlorine Gas Grenades x 1
- Flashbang Grenades x 2
- White Phosphorus ("Willie Pete) Grenades x 2
- Semtex Block x 1
- Satchel Charge x 1
- “Claymore” Mines x 2

Special Ammunition

Kimberly Anne Foxglove spared no expense when equipping her special unit of Revenants. The Edelweiss were granted access to SHADOW’s impressive array of gear, both conventional and otherwise, that would have been unavailable to the other PMCs. This includes official military-grade munitions that have barely gone past their prototype stages and very expensive to mass produce and distribute, as well as experimental ammunition produced by the Edelweiss team themselves.

Among the various forms of solid projectile ammunition utilized by the Kill Team are as follows:

-Alchemical Rounds: An Edelweiss-exclusive, this variety of munitions use a multitude of components for the propellant as well as the projectiles they launch, and are often brought to bear against extra-terrestrial abominations and inter-dimensional monstrosities. The relatively rare and officially undiscovered Ember powder serves as Anemone’s magical components when using her Warp sorcery.

Other examples of Alchemical rounds includes one consisting of of vials containing envenomed needles and a powerful mutagenic acid that eats through living material with horrific speed, and one composed of a blessed silver jacket and filled with silver nitrate, holy water, white oak shavings, essence of garlic and other exotic ingredients.

- Barbed Rounds: This series of ammunition was designed by Nightshade. These are are hollow shells or glass-tipped bullets filled with hundreds of tiny razor filaments which scatter within the wound and continue to rip and cut the target until removed. They were originally designed to be used for shotguns, but were later extended to the higher caliber of ordnance used by Lavender.

-Dragon’s Breath Rounds: A special type of incendiary-effect round for shotguns usually for the 12-gauge variety. Dragon’s Breath consists primarily of magnesium pellets/shards. When the round is fired, sparks and flames can shoot out to about 100 ft, turning the shotgun into a miniature flamethrower. These specialty rounds are used by Nightshade, and to a lesser degree by Foxglove.

- Expanding Rounds: Also known as hollow-point, soft-point or “Dum Dum” ammo, they are designed to expand on impact, increasing in diameter to limit penetration and/or produce a larger diameter wound for faster incapacitation. cause maximum tissue damage and can tear apart soft targets, though they are less effective against armor. They are used mainly as ammo for pistols and submachines. Officially, such ammunition is prohibited for use in war. Not as if SHADOW gives a damn!

- Explosive Rounds: Also known as “Amputator” rounds. Although not very effective against armored targets, these rounds are filled with a small detonator charge and micro-shrapnel designed shear flesh and shatter bone, shredding bodies and blowing limbs away, hence their nickname. They are mostly meant for pistols, submachineguns, assault rifles and shotguns.

- HEIAP (High Explosive Incendiary Armor Piercing): Pronounced as “heap”, this variety of ammo combines armor-piercing capability, tracer and a high-explosive effect, as well as the ability to set their targets on fire. Unlike the more common sabot rounds that rely on their material make up of tungsten alloy and propulsion, the HEIAP, rounds use its built-in explosives to literally blast its way into its target. These expensive rounds are used for anti-material or anti-tank rifles, heavy machineguns and even the autocannons used by Lavender and Rosemary.

- SLAP (Saboted Light Armor Penetrator): An existing type of special ammunition consisting of a polymer sabot and and a tungsten penetrator. These were designed to better effectively penetrate light armored vehicles and aircraft. Though these are not as effective as the HEIAP series of projectiles, they are much more common and significantly less expensive. They are used by the Edelweiss as assault rifle and LMG ammunition.

- Toxic Rounds: These highly volatile projectiles make use of biological contaminates or radioactive material. They can cause minimal damage to non-living items, but can cause excessive tissue damage to living creatures. Toxic ammunition is used sparingly due to the harm they can cause to the environment as well as friendly forces. This danger, however, is something that the Edelweiss ignores.


Please see Stratagems entry.

Kill Team Edelweiss Armory

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